Dark Souls Pro Skater

I've always loved the interconnected world of Dark Souls — the way every area loops back into each other, the shortcuts you discover, the sense of a living world with real geography. I wanted to see what it would feel like to navigate that world with fast, fluid arcade skateboarding movement instead of walking.

Let's get skating

In Unity I built a full skateboarding controller from scratch with general movement, ollies, grinds and halfpipe mechanics.

Importio Dark-soulious

I used Claude Code to build a pipeline that imports Dark Souls maps directly from the game files, preserving the original geometry, textures, and collision.

I then set up on the fly scene loading to make each map load in the background creating a seamless open world to skate around in.

Up next

  • Trick system — kickflips, heelflips, grabs, combos and score multipliers

  • Bonfire checkpoints as the respawn system

  • Score UI and session high scores per area

  • Playtesting each map adding custom grind geometry and halfpipes.