Dark Souls Pro Skater
I've always loved the interconnected world of Dark Souls — the way every area loops back into each other, the shortcuts you discover, the sense of a living world with real geography. I wanted to see what it would feel like to navigate that world with fast, fluid arcade skateboarding movement instead of walking.
Let's get skating
In Unity I built a full skateboarding controller from scratch with general movement, ollies, grinds and halfpipe mechanics.
Importio Dark-soulious
I used Claude Code to build a pipeline that imports Dark Souls maps directly from the game files, preserving the original geometry, textures, and collision.
I then set up on the fly scene loading to make each map load in the background creating a seamless open world to skate around in.
Up next
Trick system — kickflips, heelflips, grabs, combos and score multipliers
Bonfire checkpoints as the respawn system
Score UI and session high scores per area
Playtesting each map adding custom grind geometry and halfpipes.